Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Parallel frustum culling

  • You cannot reply to this topic
1 reply to this topic

#1 Momo Engine   Members   -  Reputation: 227

Like
0Likes
Like

Posted 11 September 2013 - 09:46 PM

Hi,

 

I just published an article and it says, awaiting approval:

 

http://www.gamedev.net/page/resources/_/technical/game-programming/frustum-culling-parallel-algorithm-framework-r3362

 

how does this process go? who has to check the article at this status?

 

Thank you,

V. Egea


Edited by Momo Engine, 11 September 2013 - 09:51 PM.


Sponsor:

#2 frob   Moderators   -  Reputation: 22246

Like
1Likes
Like

Posted 12 September 2013 - 01:34 PM

There was an earlier discussion about this.

 

Basically it is a combination of people looking at it and saying the article is up to standards, then a publication date is chosen so they don't all come out in one massive bubble.


Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.






PARTNERS