Does anyone have material on *VSM* omnidirectional shadowmapping with depth cube?
I have omnidirectional depth cube working, but the VSM same here uses TEXTURE_2D and I don't know how to use 6 TEXTURE_2D in a shader for shadows. http://fabiensanglard.net/shadowmappingVSM/
Either a depth cube VSM example, or a omni-directional 6-texture shader example?
Also, skewbe shadowing would be even better as it looks amazing from what i've seen.