Hey game devs!
I'm Brent, developer of a new came titled 'Attack of the Gelatinous Blob'. I wanted to let you know that we have a demo up ready for you to try. It's still in development so there are some awesome bugs. I'm looking for some feedback on the game, good or bad, but constructive.
I also wanted to let you know that we have a kickstarter running now to help complete the development. Any help there, even a tweet about it, would garner my everlasting love and affection for you.
Demo: http://attackofthegelatinousblob.com (the link to the demo is there, Windows 64bit right now, 32 bit coming tonight and Linux this weekend)
So a little bit about the game:
Attack of the Gelatinous Blob is a real-time strategy/tower assault game where you aim to take over the world with the mighty power of hungry blobs.
You play the mad scientist, Dr. Blob, who uses his evil genius to create an army of ravenous blobs who eat everything in sight. Depending on what they eat, your blobs will mutate and gain new abilities, changing their attack types, damage, speed, you name it. And better still, you can combine blobs to make them bigger and nastier, working towards your greatest creation: the uberblob!
It won't all be sunshine and lollipops though. You'll have opposition from the pesky human race who want to thwart your grand plans. The humans will arm themselves with every weapon at hand, dispatch first police and later soldiers, even building turrets in a futile attempt to stop the mighty blob onslaught.
To be released on Windows, Mac, and Linux in spring 2014.
A little bit about me. I've been tinkering with games for the last 10 years. I'm also one of the core developers of the open source jMonkeyEngine project. I live in western Canada, use to live way up north there but had to get away from the 7 months of snow. If you have any technical or general questions please ask!