Jump to content

  • Log In with Google      Sign In   
  • Create Account

Spark Rising - A Build & Battle Sandbox Game

Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
4 replies to this topic

#1 John Master Lee   Members   -  Reputation: 153

Posted 14 September 2013 - 11:02 PM



Spark Rising now on Steam Greenlight!







Spark Rising hit its Kickstarter goal!






Spark Rising is a build + battle sandbox game from the creative minds at Wicked Loot. You build. You battle. You can share your creations with others, or just conquer them.


With our voxel game engine, you can build amazing environments, massive fortresses, vehicles, and all sorts of creatures. Lay down cube after cube to build exactly what you want, or place whole structures at once. We make it easy to build, enhance, and customize your creations.




Take your creations and then fight back against an invasion as you conquer and defend flying fortresses. It could be aliens that use strategy to weaken you. Or it could highly coordinated squadrons of mechs. Or rampaging dinos. Or swarming zombies. The game puts you into the heart of the action, via 3rd person perspective, as you pew pew pew against cubes cubes cubes. But you aren’t along in your battle. Build and upgrade turrets, barricades, traps, and your troops. Fight back via long range attacks or jump into the thick of battle with melee.




And just when you think the story mode is over, the game opens up and you can create and share your creations with our wicked modding platform. Or if you are the war faring kind, just conquer everyone across the galaxy. Where this game goes depends on how far you take it.




Game Stats:

  • Genre: Sandbox Action Strategy, 3rd Person Perspective
  • Theme: Sci Fi
  • Platforms: PC, Mac
  • Launch Date: Q2 2014
  • Game Engine: Voxel + Unity 3D

Current features announced:

  • Beautiful voxel based game engine allows you to build and battle right in the game
  • Build unique environments, fortresses, vehicles and creatures
  • In story mode, there are multiple fortresses to defend, each requiring a different strategy
  • Over a dozen type of enemies to fend off from mech units to giant spaceships to bio creatures that roam the wild
  • Jump into different exo-suits to power up in battle as you fight in the thick if it with melee attacks, or snipe from rooftops based on your exo-suit class
  • Command a small platoon of troops to help fend off the alien invasion
  • Place defenses like turrets, traps and barricades
  • Upgrade your exo-suits, weapons, structures and defenses to fend of increasingly more powerful enemies
  • Create and customize all sorts of cool things like fortresses, vehicles and characters with our Wicked Creator Mode
  • Share your creations with others, and earn real rewards if people love what you create


Edited by John Master Lee, 09 November 2013 - 09:29 PM.


#2 John Master Lee   Members   -  Reputation: 153

Posted 16 October 2013 - 12:54 AM

So we made a big reveal today!You can now import your Minecraft creations into our game.
The process was pretty nifty. I played Minecraft for many months, and created tons of big structures, ships and stuff and wanted a way to bring them over to our game.  You know, so you can battle with them (that's our thing: big battles.) We weren't sure what was possible because Minecraft is built in Java and our game is based on Unity 3D.
But the engine didn't matter. All that mattered were the block IDs. Each block in Minecraft has an ID, and from that you can determine what color the block is, what texture it has on it, and what properties it has. So all we had to do was find a way to sync our block IDs with Minecraft. It does get tricky though. Some blocks have sub IDs, and some blocks we probably just won't convert because they have very specific behavior in Minecraft that doesn't quite fit our game. 
This video shows how the process works even at this early stage. It's not perfect, as some color transitions aren't coming over correctly. But we at now know it's possible!
Don't forget to support our Kickstarter!We have two weeks left and can use your help in getting us to our goal!

Edited by John Master Lee, 16 October 2013 - 01:04 AM.

#3 John Master Lee   Members   -  Reputation: 153

Posted 25 October 2013 - 06:42 PM

An all new update!
We got a new video you can check out!
Our Kickstarter has just 4 days to go, and we really need your support to get across the finish line! Even a small contribution can help us build the momentum needed, as the last week surge can often times double the amount raised thanks to the the last minute rally!

Edited by John Master Lee, 25 October 2013 - 06:43 PM.

#4 John Master Lee   Members   -  Reputation: 153

Posted 28 October 2013 - 09:27 PM

Hey all!
We got a 48 hour live stream of the final hours of our Kickstarter campaign! Come say hi on Twitch.tv!
We'll show all new cool stuff, and have some fun with it!

#5 John Master Lee   Members   -  Reputation: 153

Posted 09 November 2013 - 09:32 PM

Spark Rising is now live on Steam Greenlight!


We're already 75% of the way to the top 100, so we're making good progress. 

Stream Greenlight is pretty much how an indie dev can get distributed on the Steam storefront. If you like a game concept, you can upvote it, and Valve reviews the top games on a seemingly random basis and approved the most popular games for distribution. Making it onto Steam is gaining access to the biggest outlet of gamers out there, so it's a big deal for indies.



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.