I posted here a while back asking for tips on how to get started on building my own RPG (http://www.gamedev.net/topic/639121-rpg-beginner-steps/#entry5034690)
I had some great tips and advice, and I ended up settling on Unity. (Thanks to Olgo for the suggestion, and Moneal2001 for the links).
So, I have now been following Petey on his quest and got far enough to understand what I'm doing. I won't go into detail as it will most likely bore you all, but I'm at a point that I wish to deviate from his teachings. I intend to follow through the tutorials to the bitter end to make sure I pick up everything I can, (and will do so while awaiting advice from this post), but I want to do a few things different to Petey.
My first problem is equipment. With regards to weapons and shields Petey covers this nicely, however it appears to me that equipping armour, boots, gloves etc. I will be expected to change the material on the character model. I would like to have separate meshes for my equipment, for different shapes/looks mainly, but this will influence other aspects of my game slightly.
I can make my game just as much fun and unique without this ability, but let's face it: people want to be able to see their character wearing the gear they've equipped.
Is anyone able to offer any advice on how to achieve this? I have started off by making some meshes, however when 'docked' onto the character, they don't flex with the model, causing gross clipping errors. I've read about replacing parts of the model (chest, arms etc.) with the mesh for the armour, but I got my character model from the asset store so imagine this is not possible?
Any and all suggestions, tips and advice is gratefully received.