We get it. We use ad blockers too. But GameDev.net needs to display ads in order to continue to be a great platform for you.
Please whitelist GameDev.net. Also consider a GDNet+ subscription to remove bulk/3rd party ads.
Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 15 September 2013 - 07:06 AM
hi, I found out that until glsl 4.0 uniform arrays can't be accessed by non const expressions.. so is there a way to work around this issue possibly without unrolling the loop .. thanks
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC