The classic food, wood and gold resources have been used in many medieval strategy games. What is your take on this? Too tired, or still has a place in games? The thing is it uses terrain good and can make a good differentiation of usage and source, typically:
Food (plains) = units, expanding population, upkeep
Wood (forest) = buildings, ships
Gold (mines, taxes & trade)= units, upkeep, upgrades
Wide question I know, but happy for any feedback:)
Im using a simple map like old civilization games where you build cities and develop them.