I see people refer to PIX if you need to debug your shader code, but it seems like it is no longer available, and instead you have to use the debugger integrated in VS2012.
So - I tried to run the graphics debugger from VS2012, but all I see is an empty view with the frame count and elapsed time.
If I take some snapshots, then I do see the correct events, and I do the see mesh in the pipeline preview.
But, when I attempt to debug the shader code I only see assembly code, not the C code. I have the debug mode set to mixed mode, but only difference is that I now get a warning that no symbols could be found at startup.
Any idea if I'm missing some setting ?
Edit: Is there any other tool to use if I want to debug the shader code?
Edited by jkristia, 17 September 2013 - 07:35 PM.