difference between a game director and a game designer?

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11 comments, last by herbertsworld 10 years, 7 months ago

So a game director is a lot like a movie director. They create a vision and then lead a team of people to fulfill it.

That depends on the company.

In my experience:

  • A creative director has creative vision.
  • A studio director or game director has the authority to dictate the vision, but usually delegates that responsibility to the lead designer (or to the creative director). They would only interfere with the lead designer in response to project constraints, like time/money/manpower, or in response to publisher demands.
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Are there games where the director and designer are the same person? Like it's just one person who comes up with all of the ideas and he just needs a team for programming and art.

Are there games where the director and designer are the same person? Like it's just one person who comes up with all of the ideas and he just needs a team for programming and art.

The only AAA game I can think of is Metal Gear Solid released back in 1998.

Hideo Kojima is credited as the game's design, story writer and director. But be mindful that this game is 15 years old. In terms of level design I could see how this was designed by one or two people, but today levels are far more complex and the game's themselves are incredibly detailed. One person alone cannot do this in a 2-3 year development cycle.

Even now Mr Kojima is working in a larger team with many designers working under him at Kojima Productions to develop MGS5.

To look for games where 1 person comes up with the ideas is going towards the indie scene with very small teams of 1 - 10 people. When you work in a studio with 100 or more people and 1 person is the only ones who comes up with ideas, then people are going to get frustrated and move somewhere else where their opinion matters.

Actually I'm going to add the credits link to this post as well. Go through the credits and see all the work Mr Kojima did on that game. He wasn't just the "ideas guy." He was very much involved with building the game as well as designing the game. This is exactly what I (I'm sure others) want to see from the people in charge. Getting their hands dirty with level editors and scripting tools.

http://www.mobygames.com/game/playstation/metal-gear-solid/credits

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