I started making a
- 3:rd person
- Large map
- Network, 4-8 players in each game
- Many different classes
- Strange physics
- Many different weapons
game in XNA. But I found myself spending a lot of time just trying to make basic things work. Such as jumping (not falling through the floor too much) and running smoothly uphill (did it with linear interpolation). I was wondering if I perhaps should use something instead of XNA?
- How about Unreal engine for example? Is it flexible enough? I want to make something original.
- Perhaps Unity?
- Perhaps a good XNA game engine?
All suggestions appreciated. I'm new to this
Edited by KaptenDavidsson, 19 September 2013 - 03:32 AM.