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UV Mapping and Custom Verticies


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#1 Andy474   Members   -  Reputation: 648

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Posted 21 September 2013 - 01:09 PM

Hi hopefully a quick question,

 

I Have Hexagon i have rendered by creating verticies and inserting them into a vertex buffer, and indicies; it works fine.

 

However, how would i go around UV Mapping this? I can UV Map via blender, but im at a loss at what to search for when it comes to this.

 

Anyone got any Links / advice?

 



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#2 eppo   Crossbones+   -  Reputation: 2298

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Posted 22 September 2013 - 05:05 AM

You'll need to create a Vertex Declaration that contains texture coordinates in addition to the position data.

 

http://msdn.microsoft.com/en-us/library/bb464051.aspx






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