I have a 3D object that changes a little bit when I make a click
the mesh that is used to show this object then is incorrect
The mesh uses:
Can I use g_pMeshV and g_pMeshI again?
If yes, do I have to just call g_pMeshV->Release();g_pMeshI ->Release(); and then use them again inside CreateBuffer() function?
Edited by lomateron, 23 September 2013 - 12:33 AM.