Jump to content

  • Log In with Google      Sign In   
  • Create Account


Flare effect


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
10 replies to this topic

#1 staticVoid2   Members   -  Reputation: 218

Like
0Likes
Like

Posted 24 September 2013 - 02:36 AM

Hi there,

 

I recently implemented a basic headlight light flare effect into my game (similar to the image below) using simple billboarded sprites but was wondering what the technical name for this effect is so I could look into it a bit more. Every tutorial I've seen only tells you how to render this effect but does not go into any details of the theory behind it.

 

KLF-headlights.jpg

 

Any links to some more information on this would be great thanks.



Sponsor:

#2 3TATUK2   Members   -  Reputation: 708

Like
0Likes
Like

Posted 24 September 2013 - 03:48 AM

i think "relativistic aberration", and if not - it's possibly even a form of lens flare happening on your eye


Edited by 3TATUK2, 24 September 2013 - 03:52 AM.


#3 Hodgman   Moderators   -  Reputation: 27668

Like
3Likes
Like

Posted 24 September 2013 - 03:51 AM

I've often seen this kind of lens flare effect referred to as a 'corona'. They usually are just billboard sprites, with some tricks, like usin some kind of occlusion test at the centre instead of the usual depth testing.

However 'corona' isn't a very useful search term... E.g. Searching "corona billboard" shows me pictures of beer advertisements!

#4 staticVoid2   Members   -  Reputation: 218

Like
0Likes
Like

Posted 24 September 2013 - 04:03 AM

It's not so much the lens flare but the initial flare effect which I believe can be witnessed without looking through a camera. If you look at a street lamp at night you will notice a distinctive flare around the light source. I'm not sure what to call this effect though.



#5 ShadowFlar3   Members   -  Reputation: 1184

Like
0Likes
Like

Posted 24 September 2013 - 04:40 AM

Could you mean halo?



#6 Hodgman   Moderators   -  Reputation: 27668

Like
2Likes
Like

Posted 24 September 2013 - 05:47 AM

It's not so much the lens flare but the initial flare effect which I believe can be witnessed without looking through a camera. If you look at a street lamp at night you will notice a distinctive flare around the light source. I'm not sure what to call this effect though.

There's two overlapping effects around a street lamp at night.

One is a lens flare -- in your original picture of the car, the radial lines, doughnut-shaped rings and the central glow are a lens flare.

 

This part of the effect will fade/shrink as you raise your hand and cover the street lamp / light-bulb from your view.

 

After covering the street-lamp with your hand / thumb, the first glow will disappear (as it's occurring in your eye/lens), but the second one will remain. This is a large halo around the light (not really present in your first picture), caused by particles in the air scattering the light. On humid/misty nights, or in polluted areas, this effect will be more pronounced as there will be more of these scattering particles.

Ideally, this would be rendered as a volumetric halo, or a regular point light affecting a volumetric fog.



#7 InvalidPointer   Members   -  Reputation: 1366

Like
0Likes
Like

Posted 24 September 2013 - 07:56 AM

Could you mean halo?

 

And specifically, lenticular halo phenomena?

 

EDIT: From what I recall, there's not a whole lot of theory on the subject because there's actually some controversy as to what is actually taking place in our eyes, but I don't know if that's still the case. I *do* know there's another successor paper to the linked that actually generates animated halos by way of a super-detailed simulation that tries to account for small particles floating around in the vitreous humor, but sadly I can't locate it with some basic Google searching :(


Edited by InvalidPointer, 24 September 2013 - 08:01 AM.

clb: At the end of 2012, the positions of jupiter, saturn, mercury, and deimos are aligned so as to cause a denormalized flush-to-zero bug when computing earth's gravitational force, slinging it to the sun.

#8 Kryzon   Prime Members   -  Reputation: 2495

Like
0Likes
Like

Posted 24 September 2013 - 02:53 PM

Some more resources: 

http://daio.daionet.gr.jp/~masa/rthdribl/index.html

http://daio.daionet.gr.jp/~masa/archives/GDC2003_DSTEAL.ppt

http://daio.daionet.gr.jp/~masa/archives/GDC2004/GDC2004_PIoHDRR_EN.ppt



#9 LancerSolurus   Members   -  Reputation: 485

Like
0Likes
Like

Posted 24 September 2013 - 05:47 PM

It's real easy to create that effect in the real world. Squint your eyes, your eyelashes will cause it. If you wear glasses, wipe it with something with a little oil on it (your body oil on your shirt works fine), the streaks will be perpendicular to the direction of the wiping. A recently cleaned windshield that isn't fully clean will work just as good. It can be caused both by a fresnel effect and a reflection effect.


Edited by LancerSolurus, 24 September 2013 - 05:48 PM.

******************************************************************************************
Youtube Channel


#10 Bacterius   Crossbones+   -  Reputation: 8162

Like
0Likes
Like

Posted 24 September 2013 - 11:53 PM

The physical name for the effect which accounts for at least the long streaks + the ring structure, is a diffraction pattern, caused by Fraunhofer diffraction as incident light waves diffract off the aperture of your eye system (i.e. glasses + contacts + eyebrows + cornea + any other foreign body such as dirt and whatnot) and bleed onto your retina.

 

I guess it probably goes by more trendy names in the photographic industry happy.png


The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#11 tonemgub   Members   -  Reputation: 617

Like
1Likes
Like

Posted 25 September 2013 - 02:52 AM

http://en.wikipedia.org/wiki/Diffraction_spike

 

Here's a thorough article - not sure if it covers this specific effect: http://www.telescope-optics.net/eye_aberrations.htm

 

But in general, I guess any visual effect that is caused by the human eye is called an "eye aberration", so you can probably start with this term to find more specific names for what you're reffering to...

 

Also, thanks to JJ Abrams, the terms "anamorphic lens flare" or "anamorphic lens effect" have become famous recently. :)


Edited by tonemgub, 25 September 2013 - 04:03 AM.





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS