I'm running into problems with render textures; the question I have can be summed up very briefly... what can cause this?
(I hope these images aren't too big... I had imageshack not re-size them down, because I wanted the texture on the cube to show, so that noone think it's solid black (I.e. no texture, bad material, no lighting, etc). -- Figuring most are on broadband of some kind, I'm hoping it's not much of an issue. If it is, I'll have imageshack re-size them down. I could always attach them, but then people can, and rightfully so, get squeamish about downloading attachments of any kind from any place and opening them. Thumbnails would be fine I guess, except they tend to be so tiny, you don't really know which one you want to open.
Screen cap of what I'm looking for:
Screen cap of what I actually see (Above was with modified code that didn't render the full-screen quad):
hmmm... the texture is plastered right up in my face and fully lit... I thought the point of rendering "elements" (models, etc) to a texture was the texture looks -exactly- as rendered elements would if you weren't using render textures -- i.e. isolating rendered scene pieces that are eventually sent to the screen?
Screencap in wireframe (To show relation -- er lack of -- of the cube to the plastered in-your-face texture):
I understand the question I asked is a fairly broad question; I figured I'd ask a higher level question, and I'd either get A) An answer, B) A question (or questions) as a reply, or C) A combination of both. Which is fine... just figured I'd kick it off with a short and sweet type of question and work from there. Thanks in advance!
btw, even though hardware based shaders and vert processing is enabled, I have the shaders disabled on those models. The title in the title bar just references that feature is enabled and if applicable, it'll use it.
--StakFallT
EDIT 1: Couple of spelling mistakes (find -> fine, light -> lit)