Jump to content

  • Log In with Google      Sign In   
  • Create Account

PUTT Updates and Finals Thread


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
95 replies to this topic

#41 ml_   Members   -  Reputation: 280

Like
2Likes
Like

Posted 25 October 2013 - 10:20 PM

(UPDATED ON 11/5)

 

My team's basic plan has been to incorporate as many features as possible from the Is Your Game Juicy? video -- features like screen shakes, wobble effects, and particles -- in the spirit of "There is no such thing as too many particles".

 

We added in a referee, "to keep things fair". When the ball hits the referee, he drops items. When a player collects five stars, he gets a power up. In addition to the three basic time/speed power-ups, the player can also collect spells which are dropped from the referee. There are two spells -- mist and stun. The spells are cast using Right Shift and Left Shift.

 

We are writing our game in Ruby, using the Gosu gem. We are going to try to compile to .exe and .app prior to the competition deadline. The final version submitted for the competition is available at:

https://github.com/MattLemmon/StickBall

There are detailed Install Instructions in the Readme, including How to Install Ruby.

 

 

A compiled executable for Windows is also available, although it was not complete prior to the competition deadline:

StickBallClone-master.zip

To play, download, unzip, go into the StickBallClone-master folder, and double-click on main.exe. Hope you like it. Here are some screenshots:

 

StickBall-ImprovedGUI.png

 

OnOurWay.png


Edited by ml_, 05 November 2013 - 02:39 PM.


Sponsor:

#42 wintertime   Members   -  Reputation: 1712

Like
2Likes
Like

Posted 27 October 2013 - 11:50 AM

I just packaged my game Winter-Pong for you!

 

It is a slightly incomplete version and I only tested it myself. I would appreciate it enormously if you try it out and tell me if you got it working on your computer, to give me some peace of mind.

Please tell me about any installation problems, bugs, documentation mistakes. I am also interested in hearing how you like the game, if the sound volume is ok and how you like the game balancing.

 

The page I wanted to upload it to is not taking any more new files and I had to improvise a bit. [snip]

Installation instructions are included, you will need to download Ruby 1.9.3 and possibly the DevKit 4.5.2 also from http://rubyinstaller.org/. More instructions are in the technical questions thread and the readme.txt and install.txt inside the game package.

 

Edit: Please use the link https://www.dropbox.com/s/g7ykbg55jj4w4vn/winter-pong-0.3.zip from the posting below now!


Edited by wintertime, 28 October 2013 - 01:36 AM.


#43 wintertime   Members   -  Reputation: 1712

Like
1Likes
Like

Posted 27 October 2013 - 07:15 PM

https://www.dropbox.com/s/g7ykbg55jj4w4vn/winter-pong-0.3.zip

 

This is a link to the same file I wanted to upload above, without the contrived double packaging. Now its a simple zip file everyone can extract.

Just unzip where you want to put the game. Dont forget Ruby from http://rubyinstaller.org/.

Detailed documentation is inside the zip.



#44 Segmented   Members   -  Reputation: 396

Like
5Likes
Like

Posted 30 October 2013 - 10:22 AM

Heres my submission: http://andrew.pregent.ca/putt3.html

 

Chrome only, please! smile.png Didn't have time to make it cross browser so thats all I tested.

 

Notes for the judges:

  • I'm presuming the "moarpwr" option will count as a hard mode... its definitely more chaotic anyway...
  • Press Esc in the main menu to see the exit screen.
  • Press Esc during gameplay to see the pause screen.
  • Save functionality is implemented using cookies. Refresh the page, and note it will keep the current level.
  • The power-ups are the ascii characters that appear on the screen. There are 6 kinds in total, 4 of which deal with time.
  • The animated background changes at the bonus round (level 3).

Attached Thumbnails

  • hyper.png

Edited by Segmented, 30 October 2013 - 01:18 PM.


#45 shadowisadog   Crossbones+   -  Reputation: 2523

Like
2Likes
Like

Posted 30 October 2013 - 07:58 PM

Unfortunately I have been very busy at work lately and I have run out of time to work on my game.

 

My (half finished) entry is here: http://www.donaldsmay.com/projects/DestroyerOfGalaxies.zip

 

It does not meet the requirements, but at least there is something to show for it :) .

 

I had fun though and I look forward to playing everyone's games!



#46 Noctumus   Members   -  Reputation: 269

Like
1Likes
Like

Posted 31 October 2013 - 12:32 AM

Just to be clear: "12:00AM UTC November 1, 2013" means "00:00 UTC November 1, 2013" in 24 hour time right? (as in 17 hours and 28 minutes from now)



#47 wintertime   Members   -  Reputation: 1712

Like
0Likes
Like

Posted 31 October 2013 - 04:31 AM

I guess so. I would have prefered a modern time representation like 2013-10-31 23:59:59 UTC without the midnight/noon ambiguity.



#48 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

Like
0Likes
Like

Posted 31 October 2013 - 04:53 AM

I guess so. I would have prefered a modern time representation like 2013-10-31 23:59:59 UTC without the midnight/noon ambiguity.

 

Please excuse us in the US for being behind the times :P

 

But yes, 00:00 == 12:00AM == Midnight. UTC.


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#49 Vortez   Crossbones+   -  Reputation: 2698

Like
2Likes
Like

Posted 31 October 2013 - 08:18 AM

Too bad i didn't had the time to finish the game, i only got the basic to work, here it is.

 

Instructions are in the Readme.txt file.

 

Pong.jpg


Edited by Vortez, 31 October 2013 - 08:22 AM.


#50 wintertime   Members   -  Reputation: 1712

Like
1Likes
Like

Posted 31 October 2013 - 08:34 AM

This is my entry for the contest, version 1.0 of Winter-Pong.

Please try it out!

 

I did not include save functionality, because I did not feel it would improve the game. Instead I put some effort into other things that would add to it; like having smooth, balanced gameplay and adjustable sound. All other mandatory and optional features are implemented at least in some way, although I had to prioritize some.

 

The game package is at https://www.dropbox.com/s/rc08imb7d7mltlr/winter-pong-1.0.zip.

 

For installation on Windows you will need Ruby 1.9.3 from http://rubyinstaller.org/. Install it into a directory without spaces and select the options to add it to the path and associate rb and rbw file extensions with it. Then start install-rbSFML.bat from the unziped game package. If you tested the 0.3 version you will not need to repeat these steps.

Double-click one of the rbw files to start the game.

The game should be compatible to other OS, but I could not test this and you will have to do some work to install MRI Ruby, SFML and rbSFML.

Detailed instructions are also inside the package.



#51 Noctumus   Members   -  Reputation: 269

Like
0Likes
Like

Posted 31 October 2013 - 10:33 AM

Thanks for clearing things up about the AM/PM time system!



#52 Aspirer   Members   -  Reputation: 544

Like
1Likes
Like

Posted 31 October 2013 - 01:59 PM

Dammit, now I gotta convert it to Central Standard Time...



#53 crow007   Members   -  Reputation: 203

Like
3Likes
Like

Posted 31 October 2013 - 02:01 PM

Here is what I have so far.  Needs lots of work. Only 4 hours left "o NO!"

Should work on windows with .net 3.5 and managed dirextx 1.0.2902.0.

 

http://crow007.com/PongOut.zip 

 

 

PongOut.jpg



#54 Noctumus   Members   -  Reputation: 269

Like
1Likes
Like

Posted 31 October 2013 - 05:14 PM

It looks like Noctumus and his little team are off to ...

 

*shades on*

 

PONG Kong! YYYYEEEEAAAAAAHHHHHH! biggrin.png

 

https://dl.dropboxusercontent.com/u/11147293/putt/putt.zip [10.9 MB, Win7 (and XP I think)]


Edited by Noctumus, 01 November 2013 - 08:34 AM.


#55 crow007   Members   -  Reputation: 203

Like
2Likes
Like

Posted 31 October 2013 - 05:59 PM

Here is what I have so far.  Needs lots of work. Only 4 hours left "o NO!"

Should work on windows with .net 3.5 and managed dirextx 1.0.2902.0.

 

http://crow007.com/PongOut.zip 

 

 

PongOut.jpg

Start menu  Added.

That's it;  Out of time.

Thanks, 

CROW



#56 lucentbeam   Members   -  Reputation: 306

Like
1Likes
Like

Posted 31 October 2013 - 06:00 PM

Alright, mine are below. Unfortunately, my win condition got screwed up at the last minute and I couldn't figure it out, so I guess I'm DQ'd :-/

 

Anyway, I'm not sure if there are enough judges for me anyway. The OSX build is my most up-to-date:

 

https://dl.dropboxusercontent.com/u/7949526/lucentbeam.putt.mac.zip

 

For windows, below, the build is a previous one with a lot less functionality. The gameplay mechanics are all in, but incomplete in terms of win/loss condition. Bah :-(

 

https://dl.dropboxusercontent.com/u/7949526/lucentbeam.putt.zip

 

 

 

EDIT:  A little late on the competition, so I'll leave it up to the judges if they want to score or not. But I found my last minute bug (using < rather than <=... d'oh).  Here's what I believe is the fixed version, for completeness:

 

https://dl.dropboxusercontent.com/u/7949526/lucentbeam.putt.mac.fixed.zip


Edited by lucentbeam, 31 October 2013 - 06:10 PM.


#57 crow007   Members   -  Reputation: 203

Like
0Likes
Like

Posted 31 October 2013 - 06:11 PM

Had to fix a crasher bug. Its late but here it is 



#58 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

Like
0Likes
Like

Posted 31 October 2013 - 06:16 PM

And with that, the contest is over. Thanks guys, for participating.

 

Now it's time for judging.

 

If you're still working on it, and want to show what you made, please feel free to post. jbadams may still drop some participation points.


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#59 lucentbeam   Members   -  Reputation: 306

Like
0Likes
Like

Posted 31 October 2013 - 07:29 PM

Hey, Nocturnus pointed out that mine (the windows version?) may not be working. Again, it's incomplete anyhow, but I think this may fix it...

 

https://dl.dropboxusercontent.com/u/7949526/lucentbeam.putt.windows.2fix.zip

 

I'm completely new to C++ and SFML, and also haven't really packaged anything before. Hopefully it works smile.png



#60 Aspirer   Members   -  Reputation: 544

Like
0Likes
Like

Posted 31 October 2013 - 07:54 PM

Well, my apologies for not completing on time, but here's what I did manage to complete.

 

http://www.filedropper.com/putt






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS