Coming at C++ and directx 11 from a newbies point of view I wondered if you guys would lend me a little experience and advise on which outcome would be the best thing to attack.
When dealing with large numbers of objects each with their own values updated every frame, what should I use to track them that will give the greatest control without loosing performance through thousand of calls and/or checks.
I'd say that there will be around two thousand 'entities' on screen at any one time. Not especially with massive polycounts.
Would love to hear your thoughts on the subject.