Hello. I have a large tile map(8400x2400) and am streaming the tile data around the player as he moves around(no collision yet, so just a camera). I am debating between using colliders on the tiles that are within a small radius around the player, or any object that can collide with terrain. Are there any advantages to dynamically adding and removing colliders to tiles for collision vs. having all of your collision logic be based around the "solid" tile data of a tile?
I am using Unity, so it is very easy to have the collider logic work for entities with a rigid body. I would just like everyones input. Thank you!