Will the market become flooded with games (Unity etc)

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11 comments, last by Armitage1982 10 years, 6 months ago

The mobile market is flooded with bad games. Yet, I doubt you'd know any of them.

I'm not worried about 'more crap'.

Accessibility to doing better than crap, however, should be applauded. Then again, it might increase the competition in the 'good games' department, but I like a challenge.

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Hello,

These things are good to ponder about the state of the industry. Any successful game developer has been thinking about his or her role in it.

If the game is fun to play and people are repeat users, then the game is a success! Getting people to try the game is one of the main objectives and critical to profitability.

The number of games in the market is mostly irrelevant. I'll tell you why.

Superior game developers who have fun games rely on market research and experience to seal the deal. Make no mistake! Those who combine these things go where most game devs don't.

The number of rivals makes no difference to those who learn market savvy. It is like stone age opponents competing against hunters with rifles. One hunter with a rifle is a match for many who depend on stones thrown at the prey.

In game development circles, over 99% of developers will see modest success at best. Actually the more games in the market then the larger the talent pool from which a leader can build a skillful team. It is an advantage to the brilliant thinking developer to have larger numbers of competition because such game dev is a mass of gravity which attracts more good things from a larger field. The competition actually can be used to help drive traffic to your game in the form of various media outlets which are more readily available because of the huge numbers.

Think of the competition as helping to create more opportunity for you.

Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

Not really a problem, I think there's a sense of entitlement here. We tend to think "MY game is the one that shall succeed!" when statistics for small scale games say otherwise. The fact this question comes up is because we feel threatened that we are, in fact, not skilled enough to be in the best 1%.

When I spent one year of my life developing mobile games on my own I was a complete failure because my games sucked. ;) Well, they weren't shit but they lacked more than a little extra that's required to stand out from the massive crowd. My solution: Accept that I am better at programming and engineering than design or social networking/marketing and go back to work for someone else in a bigger team.

In the end, bigger and more awesome games can be made with the large number of people wanting to work in the industry. It's a gain for consumers and depending on your view on life, possibly a gain for developers as well.

I hope not !

I just started to get used to it smile.png

i7-3770 @ 3.40Ghz | 16 Go DDR3 | GTX 670 2 Go www.arm42.com

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