I'm working on oldschool dos-like games with my own cpu-rendrer, this works like emulators: the only direct3d stuff i need is update a pixel-table and stretch it so it fits window & screen.
In directx 9 i used a dynamic texture with lockrect, and stretched in a dxsprite, so it fits any backbuffer size.
What tool is required in dx11 ? Is "WARP" the good one ? Or "direct2d" ?
Or just use the same way, so, a dynamic texture... where are dynamic texture & lockrect in dx11 ?
Edited by punkcoders, 12 October 2013 - 04:55 AM.