A thread reboot?
Members - Reputation: 734
Posted 13 October 2013 - 09:07 PM
I pretty much created a thread on this but it wasn't very helpful: http://www.gamedev.net/topic/648755-wasting-potential-and-seeking-cloning/. I wouldn't go so far to say there wasn't good advice in it, there probably was, it just wasn't really on the subject I was looking for, or wasn't very helpful to me. I'd like to maybe try rebooting the thread and focus solely on a few things I'm looking for:
1. In what order I should make the parts of the game.
2. I want the community to challenge me to do things that they think would be good.
3. (Bonus) Maybe have the community dissect a Final Fantasy game telling me what worked well, what didn't. I have my own opinions on this, but there's always the chance I might have overlooked something.
And by reboot, I mean have the thread I linked to locked and start over with a new thread, maybe. But where would I post it? For Beginners? The Lounge?
Maybe I'm thinking about this the wrong way, and should take the lack of advice as a sign the community doesn't know. But it's still a relevant topic - I mean, if someone is making a game like Final Fantasy VI, there are many aspects that can be discussed.
Senior Staff - Reputation: 14090
Posted 13 October 2013 - 11:40 PM
I'd recommend simply starting a new topic with a similar explanation to the one given here: link to the original topic, and clearly explain the different feedback that you're after. You might even consider starting a completely separate topic for your third (bonus) question of attempting to dissect a Final Fantasy title.
As long as you're polite, explain yourself clearly, and don't flood the forum with too many very similar topics I think you'll find that people should respond pretty well.
But where would I post it? For Beginners? The Lounge?
Your first two points ("what order to make things in" and "being challenged by the community") are probably best suited to For Beginners. A dissection of the existing games is probably best suited to Game Design. You might also enquire about the story/world/dialogue in Writing For Games.
Hope that's helpful!
- Jason Astle-Adams.