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Looking for a collision physics engine


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#1 zpodnisn   Members   -  Reputation: 102

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Posted 14 October 2013 - 03:03 PM

Hello,

 

Sorry for possible usage of wrong terms, I'm very new to game development.

 

I'm looking for an engine capable of calculating collision result as a simple "logical state" with little to no "precision".

 

 

A bit more detailed explanation:

 

2 assumed solid objects collide with known speed, size, and material properties, while parameters such as angle/position/exact form are irrelevant

 

I need to know the resulting logical state for each object, but not what exactly happened to them

 

 

Examples (not actual usage, just to get an idea):

 

- a thrown pebble hits a wooden crate. Results: crate is not affected, pebble is bounced back

- a thrown axe hits a wooden crate. Results: crate is cut, axe stopped

- a fired bullet hits a wooden crate. Results: crate is pierced, bullet continues moving

- a stopping car hits a wooden crate. Results: crate is bounced forward and takes impact damage, car is not affected

 

 



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#2 ShaPe   Members   -  Reputation: 107

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Posted 15 October 2013 - 01:30 AM

Hi zpodnisn,

I'd recommend reading through the sticky - http://www.gamedev.net/topic/475753-list-of-physics-engines-and-reference-material-updated-7-march-2011/

It has not been updated in a long time but I think you'll find something that suits your needs.






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