Looking for a collision physics engine

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0 comments, last by ShaPe 10 years, 6 months ago

Hello,

Sorry for possible usage of wrong terms, I'm very new to game development.

I'm looking for an engine capable of calculating collision result as a simple "logical state" with little to no "precision".

A bit more detailed explanation:

2 assumed solid objects collide with known speed, size, and material properties, while parameters such as angle/position/exact form are irrelevant

I need to know the resulting logical state for each object, but not what exactly happened to them

Examples (not actual usage, just to get an idea):

- a thrown pebble hits a wooden crate. Results: crate is not affected, pebble is bounced back

- a thrown axe hits a wooden crate. Results: crate is cut, axe stopped

- a fired bullet hits a wooden crate. Results: crate is pierced, bullet continues moving

- a stopping car hits a wooden crate. Results: crate is bounced forward and takes impact damage, car is not affected

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Hi zpodnisn,

I'd recommend reading through the sticky - http://www.gamedev.net/topic/475753-list-of-physics-engines-and-reference-material-updated-7-march-2011/

It has not been updated in a long time but I think you'll find something that suits your needs.

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