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SDL blitting Multiple Lines


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#1 XsoodX   Members   -  Reputation: 135

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Posted 15 October 2013 - 11:47 AM

I am making a simple physics based game using box2D as physics engine and SDL for graphics.

 

I need to put multiple lines on the screen using SDL_gfx.

Is there any way i could blit those lines on a SDL_Surface and then that on my Main Screen, so as to avoid calling the line creation function too many times?

 



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