Hi ! Like a lot of people here i'm working on a game and I would like to add it a multiplayer part .
I looked the populars C++ libraries (Raknet, Ice, POCO) and the only one who is attracting me is eNet, because the 3 others have a lot of features that I don't want to use / I don't understand.
But I think that i'm going to make my own winsock server, so i'm going to ask some questions to see if I won't have to reinvent the wheel by doing this.
- What kinds of things should I add to a basic winsock server to have a minimum of security / efficiency?
- Is it really usefull to have such complete libraries like Ice, POCO and raknet for a game ?
- Is eNet already effective for a game or will I have to add security / packet management things ?
Thanks for your help.
Edited by shocobenn, 16 October 2013 - 09:47 AM.