Shadow mapping depth buffer resolution problem

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10 comments, last by phil_t 10 years, 5 months ago

So, is there any particular reason why you don't just ray march the height field of the terrain?

Henning

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Hmm, it kind of seems this is similar to shadow map "acne". I would kind of expect from your description of the problem that you would instead get alternating bands of in/out of shadow, getting worse with distance (as opposed to your pillow shape).

Have you played around with a depth bias?

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