Asylum 7 Studios is currently developing Cgda, a new game development framework & API. Cgda is a 100% native code API for game development, written in C++. The primary goal of the project is to create an easy-to-use programming platform to simplify the game development process, much in the same way XNA served to simplify development for indie developers and hobbyists working in C#.
Cgda is similar in design to the XNA framework, however, it uses OpenGL for graphics and OpenAL for audio. This allows games written with Cgda to be easily ported across various gaming platforms, and helping to deliver your games not only to Windows users, but Mac users, Linux users, and eventually gaming consoles and mobile devices.
The framework includes a Content Pipeline to help manage assets, as well as support for newer advances in GPU acceleration, including Geometry shaders, Tessellation, and Compute shaders. We also have plans to implement an audio authoring toolkit similar to XACT to help make the life of your sound designers easier.
We want to make Cgda freely available, both for Open Source, and Closed Source applications, and optionally, under an open license. This would allow you to use Cgda as you see fit in the creation of your own masterpiece.
In order to fund the development and eventual release of Cgda, we have launched a Kickstarter project
with a modest funding goal of only $2500. If this sounds interesting to you, please look over the information on the Kickstarter, and consider backing the project!