Gamedev ratings game
Members - Reputation: 727
Posted 17 October 2013 - 08:15 AM
1. There is a text button you can click with your mouse that says "Set someone straight". This will generally net you a high rating but there's a chance that you will be wrong yourself and you will lose a massive amount of rating, 320 points.
2. There is a text button you can click that says "Recommend C++" to gain you a smaller but still large number of points, but a chance you will recommend it to the wrong person and lose a large number of points.
3. There is a "recommend Unity" text button which is the safest bet for gaining you points.
Some notes. First, this file is rather large, at least 23MB, because I was lazy and used game authoring software to make it. Second, I mean no offense to anyone. This is just for fun.
So without further ado, you can download the game here: http://www.mediafire.com/?wdz20b1brz9nr1n
Tell me what kind of rating you get!
Members - Reputation: 467
Posted 17 October 2013 - 09:18 AM
Heh. I haven't played it. I always believed ratings are an extension of the well known popularity contest humans experience IRL. Some great examples of failings in rating are:
"Rate Up" (most broken) in a website is that displays Highest Rated in one click as an option, highest rated things are rated up constantly because newcomers are more likely to rate things up.
"Mix" will make the rating system irrelevant, because you'll have a "Vote 5", a "Thumbs up", a "Tweet" a "Google+" etc... why don't they have a "tell your friends", ok sometimes that is there as well. The only statistic that makes an impact may actually be hidden, such as page views and comments (looking at youtube).
"Public Friend Count" uhh, well, this is about as bad as sending chain mail around, I wish I had less friends, why does a website have to advertise what a loser I am, damn it.
"Content vs Quality" I saw a rant about this recently, when a critic rates a video game, people are confused if it is the content or the quality, and what exactly the numbers mean; although they should be reading the actual written review, or something. Every game gets a 10 out of 10 (based on 1980s standards)!
Whenever I meet someone who can't play video games I feel sorry for them.