I want to know if it is better to have 1 Big Vertex Buffer or many small Vertex Buffers.
I give an example:
I want to draw simple scene:
Terrain, Enemy and my Charater
It's better to divide vertices into three VS or use one?
I know that, if my objects have a few Vertices it is better to join them together, but what about objects which have many Vertices? What is many?
When I should use VS which has many objects inside?
Thanks for advice!