I'm becoming rather addicted to miniclip's 8 ball pool game. However we don't like the extra features like the super spin etc. Also the tournaments are not as we'd like them at all. Everything else about the game we like except the lines that are shown on the pool balls indicating direction.
However, we love the concept of a 2d pool game with multiplayer tournament and user account features with ranking although the ranking needs to be different.
For an example only we use miniclip since that is the nearest to what we would like although online multiplayer 2d pool with database backend and fastest possible data communication is essential since lagging and delays mid game/shot are not desirable.
Along with the price for the games dev, what kind of hardware are you looking at to run multiple tournaments with potentially a few thousand persons playing at one time. Where is the stress in such a scenario? cpu, ram? If for example you had 10,000 persons playing at one time would multiple db scaling and replication be required or can ssd drives along with large ram and cpu handle all of this on one machine? Would you need multiple locations for fast ping? We are looking to run university tournaments between several institutions so if it catches on it could get a lot of players.
As in experienced persons in this field, what should we look out for when consulting with studios or even small teams concerning developing multiplayer games like this? should they be mentioning socket.io for the server communication procedure ( not 100% sure how that works but from reading it seems that will stop some of the lagging we have seen on other multiplayer games where it seems you are waiting for the response of the other player for far too long.
To get a game like miniclips pool game produced from start to finish incorporating our tournament requirements what kind of total financial commitment would we be looking at.? Of course a rough estimate only. I looked at the costing structure on the faq of this site and i was not expecting it to be quite that expensive. I realise that the huge amount work involved is not appreciated by the persons outside of the dev industry so we are willing to accept that our initial expectations were well off.
However, if anyone has the time to tell me what they would expect to pay for start to finish production of such a game that would be very handy to know before making any serious calls to studios and explaining what we want.
thanks for any information.