Vertex and Index Buffer Locking

Started by
9 comments, last by 21st Century Moose 10 years, 6 months ago

No, even in DX9 you can save 50% of the bandwidth.

But bandwidth isn't the primary bottleneck with either text rendering or particles; the bottleneck is fillrate and ROP. Even with OpenGL's immediate mode there's next to no performance difference.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

This topic is closed to new replies.

Advertisement