Hi, a while ago I purchased an animated model from a game content website to use in my XNA projects. Unfortunately, there are some problems with the model's animations where the bone transforms that XNA's FBX importer produces from the model file seem to be corrupt. The model animates fine when opened with 3ds Max and the Autodesk FBX Converter, and I have other FBX models that animate correctly when imported into XNA, so I'm wondering if this file might have some uncommon configuration or compression enabled that makes it incompatible with XNA's importer? Or maybe someone recognizes a common mistake, like the inverse bind pose getting applied twice or something?
Here's a video of the animation problems:
The XNA animation code is pretty much straight from the animation sample:
Thanks for any advice!