Hello there o/
As title suggests , I am trying to find a viable way to regulate gameplay preventing cheat.
In my game, for the sake of simplicity, there will be two teams , Red Team and Blue Team.
And since it is not feasible to put tens of people into same map for a FPS match, I'll put them into different rooms (4 vs 4, 8 vs 8 etc doesn't matter)
And points will not be personal but of team. In that case,
a - How can I prevent someone from infiltrating to a team and sabotage it? (I think I can give penalty for friendly fire, and kick by vote option for room)
b- How can I prevent a set game? ( ie some of red acts like blue and comes against red in a room and lose intentionally )
Thanks in advance.
Edited by Unduli, 25 October 2013 - 09:57 AM.