Hello! I am to the point where I would like to implement a deferred renderer but I have a couple questions. Do I have to use a deferred context? Or is an immediate context ok? Also, does anyone know of any deferred rendering tutorials? I think I might be ok after I figure out which context is the best to use but having a little help on side won't hurt! Thanks
Crossbones+ - Reputation: 4496
Posted 25 October 2013 - 11:38 AM
Deferred or immediate contexts have nothing to do with deferred rendering. Deferred contexts should be used when your application is designed to issue rendering commands from multiple threads.
A simple google search should provide you with tons of good deferred rendering tutorials and explanations, it's a pretty common beginner's subject
I gets all your texture budgets!