non combat ships

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10 comments, last by The Moldy Crow 10 years, 5 months ago
  • Don't forget tugboats and other forms of smaller vessels. These can add a little bonus to your ports in terms of efficiency.
  • Icebreakers are crucial if you want to travel in icy areas. In fact, there is a lack of heavy ice-breakers around the north-pole that risks to put research to halt (I think the boat Odin was pulled back into military service or something).
  • Research ships could be important.
  • Large fishing boats produces yummy fish.
  • Ship reparation capacity - both for private and for military service. Also, civilian boats should be possible to upgrade with military tech (machine guns, better radars and com-links)
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Resource gathering/mining would be the obvious system to add, the question you have to figure out is whether these civi ships travel with the military ships. I think you should have them travel together, it would add some cool BSG elements to the combat and you could include ships like:

Food production ship - your military vessels perform better if their crews are well fed. On long expeditionary trips you need to make sure your stores are big enough, or bring a food production ship, which you then need to protect during combat.

Colony ship - optional, you can settle new planets without, but if you bring one along, they get off to a better start.

Recreational ship - well rested crews perform better and work better together. Maybe response time to commands is quicker if you have one of these, think corporate team building exercise ship
If this is destroyed, the negative effect on your fleet is comparatively quicker than the food ship.

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Nothing will work. Everything might.

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