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game programmer job test


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#1 noatom   Members   -  Reputation: 782

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Posted 27 October 2013 - 01:25 PM

So everybody knows that if you get a hr recruiter's interest,they will give you some kind of technical test.

 

Can someone post some example questions they think,or that they encountered while trying to get a job as a programmer?



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#2 ApochPiQ   Moderators   -  Reputation: 14666

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Posted 27 October 2013 - 03:02 PM

I won't post exact questions, because that would violate the idea that the test is actually measuring your ability (versus your capacity to memorize test questions). But these are the sorts of things you are likely to run into:
  • Bitwise manipulations and other low-level mechanics to illustrate knowledge of how things work under the hood
  • Basic understanding of how to apply algorithms and data structures
  • More sophisticated understanding of how to create algorithms and data structures
  • Open-ended questions designed to test your ability to design systems, debug systems, optimize, and so on
It's going to vary pretty heavily from studio to studio. Besides, I'm strongly of the opinion that if you need to cram or otherwise prepare for a programming job test, you are not qualified for the job.

#3 noatom   Members   -  Reputation: 782

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Posted 27 October 2013 - 03:22 PM

I'm not prepearing,i was just curious.I found a page on the web with a guy that applied for a programmer position at Ubisoft.

 

He had to solve a problem like:

you get an array of strings.You have to tell how many palindroms are in it.


Edited by noatom, 27 October 2013 - 03:24 PM.


#4 cardinal   Members   -  Reputation: 810

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Posted 27 October 2013 - 09:16 PM


He had to solve a problem like:

you get an array of strings.You have to tell how many palindroms are in it

 

As ApochPIQ stated, this is a case of applying basic algorithms to solve a problem. ApochPIQ's list is pretty consistent with what I've seen and the questions I ask when interviewing.



#5 alnite   Crossbones+   -  Reputation: 2062

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Posted 28 October 2013 - 04:22 AM

The best way to prepare yourself for interview questions is to start right now.  Familiarize yourself with logic and math problems, all of them.  Project Euler is a good place to start.  I ask algorithmic questions to interviewees too, and my questions vary in difficulties.  No one here can tell you what the questions are, since that vary by company and the person interviewing you.



#6 noatom   Members   -  Reputation: 782

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Posted 28 October 2013 - 06:06 AM

The best way to prepare yourself for interview questions is to start right now.  Familiarize yourself with logic and math problems, all of them.  Project Euler is a good place to start.  I ask algorithmic questions to interviewees too, and my questions vary in difficulties.  No one here can tell you what the questions are, since that vary by company and the person interviewing you.

 

Thanks for the answer,i'll look into project euler.



#7 emcconnell   Members   -  Reputation: 835

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Posted 28 October 2013 - 10:45 AM

Since my team got laid off, I've been interviewing at game & tech companies over a two week period. I have had over 10 technical interviews and a few 5 hour+ on site interviews. You could get asked anything from TCP/IP stack questions to solving DNA matching (no joke, I've been asked this at a game company.

 

My general recommendation is to study the basics and you'll be able to figure out how to solve anything on the spot.

 

Algorithms:

   Algorithm Paradigms (divide and conquer, greedy, dynamic programming, linear programming, exhaustive search)

   Selection Algorithms

   Sorting Algorithms (quick, merge, heap, insertion, radix)

 

Data Structures:

   Data Type sizes (int, char, long, double) and maximum capacity

   Big O of insert, delete, find min/max, search, and get index for popular data structures (arrays, binary trees, heaps, maps)

   Know the back end of popular data structures (red/black tree, hash table, linked list) and how they are implemented

 

3D Math:

   vectors (what they are) and how to add, subtract, multiply scalar, multiply other vectors, etc

   magnitude, dot product, cross product and when each one is used

   angle between, orthogonal angle, perpendicular angle, etc

   matrices and multiplication, transformation, rotation, identity, etc

 

General networking, general OpenGL, C++ programming riddles (i.e. find if linked list has loop, palindrome, pairs, numbers that add together and equal ?), frameworks, current programming engines, current programming techniques, pipelines to and from artist and projects you have worked on

 

I live in the Bay Area where recruiting and interviewing are both very cut throat. Things may be a little easier where you are from. Also I should point out that, after years of trying, I have never landed a game development job outside of mobile f2p, so other people may be able to help with PC/console interview strategies that work (because mine do not). But these are the questions that you should expect to see.



#8 noatom   Members   -  Reputation: 782

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Posted 29 October 2013 - 02:11 PM

Well,since I opened the topic,I should've mentioned that I'm not really looking for a job,but for an internship.Not sure if that changes anything.



#9 Tom Sloper   Moderators   -  Reputation: 9170

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Posted 29 October 2013 - 05:18 PM

It doesn't. Applying for an internship is the same as applying for a job.


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#10 cardinal   Members   -  Reputation: 810

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Posted 30 October 2013 - 09:01 AM


It doesn't. Applying for an internship is the same as applying for a job.

 

Yes, I still interview interns the way I'd interview a regular candidate. You are competing with other interns rather than graduates/experienced workers, but you still need to distinguish yourself from the pack. You should prepare the same way.






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