We're currently in pre-production for an RPG upcoming in 2014/15. At the moment we are discussing the finer details of a party system we've planned to implement, however the details are still very much in debate.
Quick Summary: A 3D Action RPG for mobile devices which uses a party system to command 2 AI team mates during combat (the team mates are not playable at any point, but can be swapped for others throughout the game). The party you have with you also affect elements of the gameplay outside of the combat system. Currently, player's would choose from 3 broad types, each of which having an affect on an facet of the non-combat gameplay. Within combat the broad types also serve particular functions, and have skills and behaviours defining them as such.
Would love to hear opinions/comments on:
- Should the party composition affect the stats of the Player's avatar? (E.g. Increased health for the player if he has 2 healers in his party).
- Should the party members be characters in their own right, or are they purely tools/buffs for the lead character? (story is told from a first person writing perspective).
- What would you be most likely to choose a party member for? Their appearance, combat abilities, out of combat abilities? Anything else?
- Do you like to see all the effects and benefits of a particular party set-up or do you prefer a softer, less overt approach.
Any advice, suggestions or opinions would be great.