Looking for feedback on UI components (Video)

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48 comments, last by Orymus3 10 years, 5 months ago

I'd remove the recharge bars as they don't add anything useful at the moment, after all there is no indication of what weapon they are tied to.

Also I can't help but feel that with all the ordnance flying around the amount of damage being done is extremely low or the ship hp is too high. I'd consider ramping up the damage considerably so that combat is fast and furious.

Or since I was playing xcom yesterday you could scale it down to all small numbers.

A fighter might have 1 shield and 2 hp

A Corvette 2 shields 4 hp

A Destroyer 4 shields 5 hp

A Battleship 10 Shields 15 HP

Torpedoes do 5 damage 2 second reload = 2.5 per second

Rail Gun 2 damage 1 second reload = 1 per second

Either way showing damage numbers on impact would be better then nothing.

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Make hull bar red, not green.

I was actually thinking about making it a gradient, so that the closer to 0 it is, the more "red" it looks, and the closer to 100%, the more "green" it looks.

It wouldn't be much problem and I think it would give an even better visual cue.


Also, add numbers! Anyone who wants to get details of a ship wants numbers, just a bar is not enough. And other stats (weapons, damage, hit chance, evasion, speed).

Yes, its a WIP based on a wireframe I did a few months ago. There will be a lot more info, including weapon names.


I'd remove the recharge bars as they don't add anything useful at the moment, after all there is no indication of what weapon they are tied to.

I'll try to add weapon names first, and then, if it really serves no purpose, I'll remove it and reorganize the display to make it cleaner.


Also I can't help but feel that with all the ordnance flying around the amount of damage being done is extremely low or the ship hp is too high. I'd consider ramping up the damage considerably so that combat is fast and furious.

This will be balanced in due time, although, technically, its possible for ships to survive the encounter (which wouldn't happen if HPs are too low).

Currently, fighters die in 1 or 2 hits. They have a single shield point and a limited supply of HPs (approx 5).

Some of the ships have larger HP pools, such as carriers and battleships.

The reason why they have this survivability is to allow players to have an understanding of what's going on. If every ship just started to explode within 5 seconds, it would be hard for players to understand their relative strength, and how to optimize their battles.


Either way showing damage numbers on impact would be better then nothing.

I've commented that part in the code, but I can reintegrate it almost instantly.

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