Hey guys,
I've been building a series of memory management classes for a small game engine. I currently have a memory pool class, stack allocator class, double buffer allocator, and a series of overloaded new and delete operators to handle memory dumps.
Do you guys have any suggestions for other classes or techniques that would be good to use for memory management? I'm thinking about wrapping this portion of the code up and releasing it on github but I want to be sure it's not lacking critical functionality or structural classes.