Not sure if this is the best place to ask , but was looking to get some advice /recommendations on how to do this :
I've created a number of selection cursors as svg images in Inkscape, this allowed me to play around with them a lot and gave me a nice editing system, I gave them all a magenta background as my aim was to use the colour masking in the XNA content exporter to convert those sections ot the image to full alpha.
This all works fine, apart from the fact that when I then export them to bitmaps (png's) for use in my content project then the images are created with anti-aliasing, which means that when they're used in game there are some 'almost magenta' sections where it's tried to alias the colour mask.
I've tried opening the svg files in a few different editors and get the same issue (understandable as creating smooth images is one of the key points of svg) but does anyone know of a tool or system that allows you to export the image without anti-aliasing being applied?
Failing that , does anyone have a better approach to this way of generating content?