Been using angel script for a few months now after trying to integrate a few different scripting languages in to my game engine and finding that I liked angel script the most, so thanks for the all the good work guys!
I haven't got any pressing issues at the moment...it generally works well enough for me and most of the time things go wrong when I'm being stupid.
Anyway, just thought I'd give everyone a heads up regarding the status of angel script when it's running on an iPhone 5S which has the new arm64 architecture based processor inside it, as I hadn't seen it mentioned by anyone yet (note that this is different to running armv7/s builds on iPhone 5S which is also possible and should work fine as it is).
In short, in the last build I tried it with, the platform detection code got confused and thought it was intel x64 instead of arm64 (so the build failed citing the assembly was referencing non-existent registers or something like that). That's not too hard to fix with some additional macro tests and a bit of re-ordering in that file, but obviously there isn't an available native calling convention implementation for arm64 available yet as far as I'm aware, and I don't really know enough about the angel script internals to provide it myself...otherwise I would.
Anyway, it's not an urgent thing, just wanted to make sure it was on the radar.
I'm just building armv7/s builds for the time being, so it's not blocking me in any way and the chances of me getting anywhere near the end of my project so that I have time to implement the NCC myself is pretty much nill... (one man indie team -> design/code/art/audio)
Just thought it was worth mentioning.