Why did Unreal Engine 4 remove Global Illumination?
Why did Unreal Engine 4 remove Global Illumination and SVOxel?,
Moderators - Reputation: 48916
Posted 31 October 2013 - 06:13 PM
SVO is very performance intensive -- the IBL GI shown in the infiltrator demo isn't as accurate, but is cheaper, which means you have more GPU time to draw other stuff.
Btw, it's SVO or sparse voxel octree, or voxel cone tracing, not SVOxel ;)
Members - Reputation: 116
Posted 01 November 2013 - 03:42 PM