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OpenGL and OS X/Cocoa Tutorial


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#1 retsgorf297   Members   -  Reputation: 124

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Posted 01 November 2013 - 06:49 PM

Hi, I have asked a question before regarding what version of OpenGL I should learn and what tutorials:

http://www.gamedev.net/topic/649587-opengl-x-and-what-tutorial/

Don't get me wrong; the tutorials mentioned there were great, but I have decided that I want one that uses the Cocoa API now.  I want it to use at least OpenGL version 3.x.  It can go up to version 4.1, not any higher.

 

Thank you so very much,

retsgorf



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#2 retsgorf297   Members   -  Reputation: 124

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Posted 01 November 2013 - 08:18 PM

Anyone?



#3 L. Spiro   Crossbones+   -  Reputation: 11938

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Posted 02 November 2013 - 01:39 PM

By entering “OpenGL and OS X/Cocoa Tutorial” into a Google search I found many perfectly fine references and tutorials.

 

https://developer.apple.com/library/mac/documentation/graphicsimaging/conceptual/opengl-macprogguide/opengl_drawing/opengl_drawing.html

 

http://www.cs.uregina.ca/Links/class-info/315/WWW/Lab1/Cocoa/

 

And a friend of mine (Beelsebob) provides full source for a working project for OpenGL 3.2.

https://github.com/beelsebob/Cocoa-GL-Tutorial

 

 

L. Spiro


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#4 retsgorf297   Members   -  Reputation: 124

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Posted 02 November 2013 - 01:48 PM

Thank you for your reply biggrin.png !

 

1st link: I am aware of this.  It is a good reference, but not that good of a tutorial.

2nd link:  I am also aware of this.  It wants you to also use their "Angel.h" header file that they made, which I'm not going to tongue.png .

3rd link: This might work.  I'll look at it, but I want something that explains things.

 

But, Thanks anyway!






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