I'm planning to take a next step in bringing my game design closer to a reality.
The game design is about 95% complete, on a paper... that is.
I would like you to help me understand the structure a bit more, which I will specify.
The game engine that I selected as of right know would be (Unreal 3 Engine) UDK. The game will be a multiplayer game with server browser built into the game.
Here is what I understand:
-The concept artists draw the models of characters and objects used in the game, as well as textures
-The 3D Character artist models, rigs and animates the characters
-The Level designer draws and models the levels
-The Audio/Sound artists take care of sounds and soundtracks
Now, what I don't understand well enough is how programmers combine all of this together. Is there a specialty programmers who only program multiplayer games? Will the programmers be able to work on a single project? Does this project need to have a certain and single programming language? I tried to research this stuff but all I got was bits and pieces of each, but not really explained in one project where we are talking about relations of these artists/programmers with selected game engine to make this thing work together. I think what I'm not sure of is what type of programmer/programmers I need for this project and how all this works together. From what I know, Unreal Engine uses Unreal Script for programming.
I don't want to make too expensive of a mistake. While there is always a risk (especially in gaming industry), there are also measures that can be taken to minimize it. Acquiring knowledge is one of them.
Any input is much appreciated.
Edited by Ballistix, 02 November 2013 - 05:55 PM.