what geometric shapes should my navigation mesh consist of? I've seen NavMeshs with Triangles, Squares and Polygons. What are the advantages/disadvantages of the specific shapes?
Jump to content
Posted 03 November 2013 - 01:19 PM
Triangles are easiest to work with because you avoid some of the difficulties of dealing with other convex shapes and you can code the implementation with hard coded buffers of 3 vertices/indices or whatever for triangles.