My situation is the following:
I have a ball, which I can give a kick. When it hits one of of the reflectors in our world I would like it to bounce off at the exact angle it came in. This is working pretty fine so far, but there is the problem of angular velocity.
After the ball hits a reflector it sometimes starts spinning and changes its direction. Therefore I could just set the angular velocity after hitting a reflector to zero, but since this stops the spinning completely it looks very unrealistic.
What I'm looking for now, is a solution of how to get the ball to spin into the exact direction it is reflected to.
Has someone maybe done something similar or just knows what do do here?
Help would be very appreciated.