Hello to everyone. I am going to write the graphic engine for FPS. So-and-so I begun it partly. In march of 2013 I begun to study a math and a functional analysis for to understand based on a spherical harmonics global lighting effect. Now I am on a diff expressions studying stage. In end of November I plan to get for a Legendre polinomials and to code the global illumination shader. The engine will be free under LGPL license.
So, I have some questions.
1) What the base effects need else except for Global illumination?
2) How to organize a connection between the engine.dll and game.exe better. I see so:
there are some structs as "RenderSystem", "Scene". And there are the functions like "somefunction (RenderSystem& rs,...)" in the dll?
Edited by graveman, 07 November 2013 - 12:30 AM.