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GUI strategy for OpenGL with .NET


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#1 Erithtotl   Members   -  Reputation: 106

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Posted 07 November 2013 - 02:20 PM

I'm currently learning OpenGL.  I'm a .NET programmer and I'm wondering if there's a good toolkit, API, add on, or other for building GUIs in OpenGL that will work well with .NET without massive effort?

 

Any suggestions or advice would be helpful.



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#2 laztrezort   Members   -  Reputation: 955

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Posted 07 November 2013 - 02:48 PM

I've used an OpenTK control within Winforms successfully, and it's pretty easy: http://www.opentk.com/doc/chapter/2/glcontrol

 

Unless you mean creating a custom GUI inside OpenGL, in which case I don't have much experience.



#3 Erithtotl   Members   -  Reputation: 106

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Posted 07 November 2013 - 03:50 PM

I've used an OpenTK control within Winforms successfully, and it's pretty easy: http://www.opentk.com/doc/chapter/2/glcontrol

 

Unless you mean creating a custom GUI inside OpenGL, in which case I don't have much experience.

 

Yeah I was talking about creating GUI's inside an OpenGL graphics space. But now that I think about it, hosting the OpenGL control inside a WPF GUI might be enough.






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