Hi there, New to the forums and ready to learn how to make 3d games, I understand the C++ computer language and understand the direction in which I want to head with my game in mind, My only problem is that i do not have 3d design skills to make meshes characters or avatars or anything for that matter, I own 3dsMax 8 (I think that is pretty good for starters) yet I need some one or something to guide me in how to use this amazing modeling program, Any help?
GDNet+ - Reputation: 1695
Posted 07 November 2013 - 11:45 PM
Well - are you planning to use an engine? opengl? directx? If you use an engine they often have a bunch of models included and ready for use -
I'm an opengl fan and this tutorial helped me a lot
That being said - I have been programming c++ along time and have made several GUI applications using it and other libraries before I attempted the 3d stuff
Its not really hard - its just really easy to make bad designs in the 3d world - you kind of need to get the feel for how graphics cards work - ie how they use shaders/buffers/textures all that good stuff - the tutorial I gave a link to does a pretty good job explaining a lot
Members - Reputation: 595
Posted 08 November 2013 - 02:21 AM
There's no substitute for elbow grease: Find some tutorials, start at the bottom and work your way up.
Since you seem to be interested in modeling for games (which is a bit different than the photorealistic modeling for movies) I suggest you focus on "polygonal modeling".
Here's a link to get you started: http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-introduction-to-3ds-max-polygonal-modeling-tools-day-1/
EDIT: also, I think this thread would be more appropriate in the visual arts section
Edited by molehill mountaineer, 08 November 2013 - 02:26 AM.