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Learning modern OpenGL


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#1 King of Men   Members   -  Reputation: 391

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Posted 08 November 2013 - 04:04 PM

So I've been using OpenGL for a while and I feel I've got a reasonable grasp of the basics: Primitives, transforms, textures. I can make a sprite in a modelling program and get it up on the screen. But this is all using the fixed pipeline and basic glBegin, glEnd calls; I'd like to move on to the modern features. Can anyone recommend a good tutorial for understanding vertex shaders and such? For that matter, just a list of what the advanced features are would be helpful, so I know what the holes in my knowledge are. 


To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.

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#2 TangentZ   Members   -  Reputation: 380

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Posted 08 November 2013 - 07:09 PM

Like you, I learned the old OpenGL 1.4 style API, and left it for a few years.  Coming back to graphics programming now, I've found that OpenGL has changed quite a lot!

 

There is always the newest edition of the OpenGL Programming Guide (8th Edition!).

 

As for myself, I've found the OpenGL Intorduction (http://www.open.gl) tutorials quite useful for "catch up".

 

For shaders, you'd want to learn the GLSL, say the OpenGL Shading Language Cookbook.

 

Hope this helps!



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#3 3TATUK2   Members   -  Reputation: 730

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Posted 08 November 2013 - 08:39 PM

http://www.arcsynthesis.org/gltut/

http://ogldev.atspace.co.uk/

http://www.opengl-tutorial.org/

http://lazyfoo.net/tutorials/OpenGL/



#4 King of Men   Members   -  Reputation: 391

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Posted 11 November 2013 - 02:31 PM

Wups, I forgot about my own thread. Thanks for the pointers, gentlemen, I'll start looking at them this week. 


To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.




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