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[Unity] -- Need help with Model Import issue


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#1 Aspirer   Members   -  Reputation: 544

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Posted 08 November 2013 - 05:10 PM

Okay, I've got my zombie model.  Using Blender, I've rigged w/ a simple walking animation, and export to the correct *.FBX format for Unity. I import the model, scale down to size, the animation imports, and it appears to work right, until I try to put it in my scene...  Here are my errors:

 

1) If I drag the model from the asset manager into the scene, it rotates the model 270* to give it the correct orientation, and this is nice.  But, when I go to apply the mesh collider component, the mesh collider doesn't correct itself.  (IMAGE 1)  There is no way to rotate just the component

 

2) If instead of the model, I apply the collider asset to the armature itself, it's hovered above the model. (IMAGE 2)

 

3) The only other way, if I create an empty GameObject, add the model and everything to it, then apply the collider to the armature or the game object, the collider is rotate. (IMAGE 3)

 

Image 1.JPG
Image 2.JPG
Image 3.JPG

 



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#2 Aspirer   Members   -  Reputation: 544

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Posted 08 November 2013 - 05:48 PM

http://www.filedropper.com/zombie_1 This is the model (including textures, material and animation controller)...

 

Animation is nothing impressive, but it's my first self-taught rigging/animation job, so it works for me.



#3 Brother Bob   Moderators   -  Reputation: 9849

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Posted 08 November 2013 - 05:54 PM

Don't cross post. Closing this one, the other tread is here: clicky.






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